Aug 14, 2007, 12:48 PM // 12:48
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#21
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Academy Page
Join Date: Aug 2005
Location: Pennsylvania, USA
Profession: W/
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This is a great idea but I can see too many clones being made by exploiting, those a holes showed their abilities with the armbraces
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Aug 14, 2007, 05:09 PM // 17:09
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#22
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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Doppenganger is bad example. It just spams skills from 1-8.
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Aug 22, 2007, 11:21 PM // 23:21
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#23
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Ascalonian Squire
Join Date: Aug 2007
Guild: The Sanctum Of Inner Darkness
Profession: N/
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/signed for empty shell controlled by AI
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Aug 31, 2007, 03:21 PM // 15:21
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#24
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La-Li-Lu-Le-Lo
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
EDIT: Shayne Hawke: The anti-leaver system referenced in the linked thread is likely the Dishonor system. As this suggestion seems to be more PvE-focused, this thread is no longer closed.
__________________
Stay Breezy
Last edited by Shayne Hawke; Mar 20, 2010 at 12:54 AM // 00:54..
Reason: Re-opening thread without a needless bump.
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May 13, 2010, 07:33 PM // 19:33
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#25
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Ascalonian Squire
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Perhaps there could be an option of adding a hero if someone leaves
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May 13, 2010, 07:52 PM // 19:52
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#26
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Frost Gate Guardian
Join Date: Aug 2007
Location: The Great State of Denial
Profession: W/Mo
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I'm all for something replacing a leaver. I don't care if it's a Hero, a Henchy, or even the ability to replace a leaver with another player.
All these years people have been proposing all sorts of ideas to "Fix" pugs. Most of these suggested "Fixes" have come in the form of nerfs to one skill or another.
But, the thing that will truly FIX pugs has never been done.
What's my greatest fear when I Pug in an Elite area? That someone indispensable to the group-a Monk, maybe?-will leave, thereby dooming the group to failure.
Fixing THAT would be the single greatest fix to Pugs ever.
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May 13, 2010, 08:58 PM // 20:58
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#27
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by vandevere
But, the thing that will truly FIX pugs has never been done.
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Putting a link to PvX on the announcement panel, along with a message, "This isn't WoW, stop playing as though it is"?
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May 13, 2010, 09:12 PM // 21:12
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#28
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Desert Nomad
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/signed but only if the henchmen is standard and doesn't copy player's skills, other way it would be like having a full hero party
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May 13, 2010, 09:33 PM // 21:33
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#29
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Thread Necro strikes again.
/unsigned
Yes, leavers can cause problems, but HOW would you replace them? So, for example, if you have a Monk on your team, and it leaves, do you get a Monk? Makes sense, but what about if you have a Ritualist leave? Was it running a spirit build, a Restoration healer build, a Spirit's Strength melee build, a spell casting nuker build, or something else? And RA already replaces people, so that leaves the spots where team build is more important and used. I just don't see this as being an easy fix, and getting a crappy AI hench to replace a player may make things worse than playing short a person, or of starting over.
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May 13, 2010, 10:09 PM // 22:09
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#30
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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clone exploit issues=a great way for friends to join as discorders and then leave and you get discord replacements. No thanks.
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May 13, 2010, 10:16 PM // 22:16
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#31
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Yes because a henchy could totally do pools/mtns/pits/planes/wastes/chamber/EMo
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May 13, 2010, 10:33 PM // 22:33
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#32
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Or you could just play with alliance members...
/notsigned
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May 14, 2010, 01:37 AM // 01:37
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#33
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, u lose someone in PvE, start over again. nothing in this game takes more than an hour and half to complete anymore, and that is pushing it.
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May 14, 2010, 03:20 AM // 03:20
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#34
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Ascalonian Squire
Join Date: May 2006
Location: Canada
Guild: Snow
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/signed for Bhaaltazar's suggestion
This is a great idea imo ... would at least give you some chance of finishing whatever you started.
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May 14, 2010, 05:04 AM // 05:04
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#35
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Krytan Explorer
Join Date: Jun 2008
Location: Texas
Guild: One in Guild Wars
Profession: R/
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/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.
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May 14, 2010, 05:13 AM // 05:13
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#36
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Wilds Pathfinder
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/signed.
I would say that if someone leaves/disconnect, a menu should popup (for the team leader, maybe?) that enable the remaining players to select skills to make a customized henchie on the spot.
What would be better though is that they should let people from outside join in to help finish the mission, in return for some unique reward for helping but no "completion" of the mission or any end chest rewards. It would be nice if they do something like this for GW2...GW1 is already way too old to waste resource on something like this.
Quote:
Originally Posted by Neith
/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.
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Can't they just make it so that if someone reconnects then the player replaces the AI copy again?
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May 14, 2010, 07:55 AM // 07:55
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#37
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Frost Gate Guardian
Join Date: Nov 2009
Location: CA
Guild: Wars
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Quote:
Originally Posted by Neith
/unsigned. as much as i truly hate leavers and wish we could replace them. i've noticed a lot of disconnects lately, not only with myself but with other party members. And at times we've been able to get them reconnected. Not cool if we know the party member can reconnect but if they are copied then there is no longer an open spot where they used to be. I would sign this if the solution was that once the party member's bar is greyed out, it drops off and we can add a hero in their place. but even then that is probably not the best solution.
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OP is talking about people who actually left, not merely disconnected. When someone has literally hit the [X] button on the top right of their screen or D/C'd for so long the server kicked them out, they're not coming back.
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May 14, 2010, 07:56 AM // 07:56
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#38
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Waste of time. People DC, People have to quit and do something else, its natural and it happens. If someone leaves r party restart the mission or just keep going. Is one person going to make the rest fail? Probably not unless it was a monk or your only damage. If a mesmer or ele dc's the team is fine and dandy.....
Basically, this would require a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lot of work and would benefit a small amount of people.
/not signed
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May 14, 2010, 04:57 PM // 16:57
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#39
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Ascalonian Squire
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well, we were doing urgoz hardmode got to the penultimate room and the bonder left, fairly vital and after nearly 2 hours of playing it was difficult to get the motivation to just restart. Just the option of anyone on the team or the team leader being able to add a hero would have probably let us carry on.
/signed
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May 14, 2010, 07:10 PM // 19:10
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#40
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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In any place where the loss of a single character would be really important, henchmen wouldn't make much of a difference.
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